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Woodland seep | Shallow Water Passage Houdini 21 Flip | Breakdown

Here’s the **full breakdown of my Woodland Seep water simulation created in SideFX Houdini**.
In this breakdown, I go through the main stages of the FX process, from building the environment and preparing the water source to simulating the fluid and creating the final detailed surface.

🔧 Breakdown
• Environment & collision setup
• Water source / emitter
• FLIP fluid simulation
• Surface meshing
• Whitewater / foam
• Splash and secondary details
• Wetmap & surface interaction
• Shading and look development
• Final render / compositing
The goal was to create *natural, shallow water flowing through a rocky, moss-covered woodland environment* while keeping the motion physically believable.
This project is part of my journey toward becoming a **Houdini FX Artist**, focusing on realistic fluid simulations and procedural VFX.